First Traces
Meet the logic of shapes and patterns.
Logic game · iOS and Android
Three shapes and three patterns form nine distinct objects. In a cell, hide only the shape or only the pattern; as long as the visible clues still point to what you hid, the logic holds.
The first 5 Discovery levels are free; the other 29 unlock permanently with a one-time pack. The iOS version is in App Store review.

Discovery I · Layers
Each row, column and outlined nine-cell region contains every shape–pattern combination exactly once.
A move is valid when all objects compatible with the remaining visible clues share the same value for the hidden feature. A single complete object is not required.

Meet the logic of shapes and patterns.
Choose your removal order among crossing clues.
Read how partly visible objects constrain one another.
Keep the proof intact as fewer clues guide you to the core.
Classic mode
Treat a cell as empty. If the numbers in its row, column and region rule out all eight other digits, you can remove its number. Exactly one candidate must remain to recover it.
If you need to fill other empty cells first, this move is not valid yet. The number you remove first changes your next choice.
Beside this is a small web demo with classic 3×3 regions. The mobile game’s Mosaic levels, daily board and save system are not included.
Tap a number. It is removed only if exactly one candidate remains in that cell.
5 levels. 5 different perspectives.
In Mosaic, the classic boxes give way to
irregular regions of nine cells.
Shifting corners
Stepped borders
Elongated regions
Curving borders
New directions
Removal targets: 5 · 8 · 13 · 21 · 34. A new Fibonacci step in every level.
Inside the game
The proof strip shows why a move is valid. The solution trace restores removed numbers in reverse order, letting you follow your own decisions step by step.
A daily board and a freeform workshop, three themes and ten languages. Your last game and personal records are saved on your device.
The images were prepared from the current Flutter interface. On the right are Mosaic level selection and details of a move’s reasoning.

